"pixels peeling off"

Godot Version

Version: Godot 4.4.1 (Steam)

Question

I don’t know what to call it, but I see this problem in Godot and Unity. Does anyone know what it is and how to solve it? (for clarity, I marked what’s bothering me on the screenshot)

I use compatibility and with that you no longer see that error in the editor.

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You don’t need to do this. Update your drivers and it solves the problem.

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