PlaneMesh vs QuadMesh

Godot Version

4.4-stable

Question

What is the deference between PlaneMesh and QuadMesh resources of a MeshInstance3D? The docs say quad mesh faces the camera but I don’t see that behavior in game.

a plane mesh can be subdivided multiple time to use as a displaced terrain or water.
a quad is 2 tris, and it’s designed for use with particle effects and 3d sprites like the enemies in doom.
in order to use a quad like this, it needs a material, there you can set it to look at the camera.

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Thanks.