Godot Version
4.4-stable
Question
What is the deference between PlaneMesh and QuadMesh resources of a MeshInstance3D? The docs say quad mesh faces the camera but I don’t see that behavior in game.
4.4-stable
What is the deference between PlaneMesh and QuadMesh resources of a MeshInstance3D? The docs say quad mesh faces the camera but I don’t see that behavior in game.
a plane mesh can be subdivided multiple time to use as a displaced terrain or water.
a quad is 2 tris, and it’s designed for use with particle effects and 3d sprites like the enemies in doom.
in order to use a quad like this, it needs a material, there you can set it to look at the camera.
Thanks.