Godot Version
4.5
Question
I’m working on this game that is going to have a pixel art style, and I wanted to make grass yet for some reason the grass doesn’t look nice, crisp, and pixelated. It looks like it’s smoothed out/anti aliased yet I can’t figure out why this is the case. My Terrain will look fine yet my mesh with a texture on it will be blurry. Even when the mesh is still and non deformed it’ll look like it and my texture is fairly high resolution
I have turned on Nearest for the texture default in Project settings and I got a viewport downscaling things.
You can see how it looks blurry on the edges of grass yet crisp on the edge of the terrain. This is really frustrating for me and I hope anyone got any suggestions for this.
