Planes won't look Pixelated

Godot Version

4.5

Question

I’m working on this game that is going to have a pixel art style, and I wanted to make grass yet for some reason the grass doesn’t look nice, crisp, and pixelated. It looks like it’s smoothed out/anti aliased yet I can’t figure out why this is the case. My Terrain will look fine yet my mesh with a texture on it will be blurry. Even when the mesh is still and non deformed it’ll look like it and my texture is fairly high resolution

I have turned on Nearest for the texture default in Project settings and I got a viewport downscaling things.

You can see how it looks blurry on the edges of grass yet crisp on the edge of the terrain. This is really frustrating for me and I hope anyone got any suggestions for this.

Did you check your anti aliasing settings? Should be under Project\rendering\anti aliasing

Set texture filtering for the material to “nearest”.

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