Godot Version
Godot 4.3
Question
`I’m currently trying to implement some stairs into my game, and my character keeps getting stuck. I have tried experimenting with the players max angle, and have had no luck. I have also included a screenshot of the collision shape, to show that the collision shape is a smooth ramp, with no visible snags.
Any help is greatly appreciated.`
Just don’t add colliders to reach individual step, and replace the stair colliders with angles planes . That should fix it
2 Likes
I have a ramp object that is basically what you described and it has the same issue. Is there another reason this could be happening
What’s your movement script look like in physics process?
If you look in the physics process where your movement script is, make sure to use I believe: move_and_slide, not move_and_collide… This is untested, but might be what you need unless you’re already using move_and_slide