Playtesting runs smooth on PC but freezes intermittently on laptop... need ideas

Godot Version



Hello, my playtesting runs really choppy when I’m on my laptop. What I mean by choppy is that it freezes intermittently for a second and then unfreezes for a second and repeats this. When I export the game, it runs perfect on my laptop, but for some reason playtesting is causing this weird behavior, any ideas or anyone run into this before?

Laptop Specs:
Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz 2.50 GHz
16.0 GB
NVIDIA Geforce 860M
Windows 10

For some reason if I delete this TextureRect, the freezing doesn’t happen, but I cannot figure out why? It isn’t a very large image, it’s 752x224

Ok, I have no idea why this helped… everything in the project is the same but I did two things:

  1. I changed from Forward+ to Combability Mode and then back to Forward+, this worked on one attempt, but when I exited and reentered editor and playtested the freeze started to happen again
  2. This is going to sound strange, but when I got rid of the splash boot icon, the freeze went away completely:

    I can even use another image as the icon, but if I use the icon.svg (the godot one) it will indeed start to freeze again… a little bizarre, but that is ok as long as it works in the end lol