Why doesn’t Godot export .Net files? After I packed the game into an installer (packer), the game starts giving an error saying it doesn’t have the .Net library, even though it was working before the game was packed into the installer. Please help me understand this.
We need more information on what you are trying to do, what you want to happen vs. what happens, what error message you get, which exact version of the engine you are using etc…
I don’t know what kind of installer it is, but if you used C# to write your code, you also need to include the data_MyFirstGame_windows_x86_64 folder in the installer too. If you don’t, and you only ship a single exe file and the APK, your game will not work.
If there’s an option to do so in the installer, make sure it includes that folder as well and everything inside it.
What do you mean you “downloaded” both? Please take a step back and give us the bigger picture. Read the post I gave you and give us all the information you have. Otherwise this will be a never ending back and forth.