Godot 4.6.2
I have a scene where the user can drag a sprite and when this sprites enters a collision shape, a light is switched on.
Testing the android build an a rather old Oneplus3T i discovered that switching on the light instantly crashes the game.
The same device can run the WEB build in a browser.
For now i made a workaround by replacing the light with a translucent texture (blend mode Add) but the result, while acceptable, looks worse.
How can i understand what is causing the crash? Where to start? Looks like no crash report is generated at all.