PointLight2D crashing the game on old device

Godot 4.6.2

I have a scene where the user can drag a sprite and when this sprites enters a collision shape, a light is switched on.

Testing the android build an a rather old Oneplus3T i discovered that switching on the light instantly crashes the game.

The same device can run the WEB build in a browser.

For now i made a workaround by replacing the light with a translucent texture (blend mode Add) but the result, while acceptable, looks worse.

How can i understand what is causing the crash? Where to start? Looks like no crash report is generated at all.

What rendering method are you using?

Try compabitility, especially on older devices.

Looks like i have:

Rendering method: mobile

Rendering method.web: gl_compatibility

Rendering method.mobile: mobile

I’ll give it a try, thanks

gl_compatibility fixed it, thanks