Godot Version
4.3
Question
Hello,
I’ve got a 2D isometric tilemap set up with several layers to replicate a Minecraft-styled world. I’ve been trying to add light sources in via Pointlight2D and normal maps, but when I do, it cuts off light from shining above it’s position, making it look like how a streetlight shines down. Is there a way to make the light shine in all directions so it better resembles it being above that first layer of blocks? My z min and max for the pointlight are -1024 to 1024 respectively, and the layer min and max are at 0. Shadows are also off.
(the energy was increased to better show the effect)
Any help is appreciated!