Godot Version
4.3
Question
Hello,
Not sure if I’m missing something but it appears to me that polygons do not rotate correctly.
This screenshot shows
- A Polygon2D that is a “flat” horizontal rectangle (0,0 to 5000,5) with a rotation of 30deg (set by editor or code, radian or degree).
- Several sprites with position.y = position.x/2 , the farthest is x=4000
sin(30) = 0.5 so how are the sprites not on the polygon ? Is there some rounding/snapping with angles ? I don’t find any information about this.
Thanks !