Polygon2d disappears when bone is rotated

I have been working with a polygon 2D skeleton since Saturday and I have been having trouble with the camera. I can’t find anywhere that has the same problem, so this was the place I thought of to post it. Whenever I rotate the bone of the leg it will move but it also disappears it’s hard to explain because I can’t place a gif here to show it. It’s had me so confused because if I rotate the polygon 2D itself it won’t disappear it also won’t disappear if I place it above another polygon2d, so I don’t think it’s clipping. It depends on where the camera is if I have the camera zoomed out enough then I can see all of the character, but if I zoom in and I rotate the bones they disappear again this happens in my viewport and the in-game camera. Please suggestions help.

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Hi!! I have the same problem here, I am using Godot 4.2.1. I can´t find what is the problem :frowning: