Godot Version
4.6
Hello everyone,
My body parts are vanishing when i sync with the Skeletal bones =(
Poly2d char and Tree look ok
I checked and everything look ok to assign to the bone.
I click to assign and the Poly2D (the head in this case) vanishes.
Thanks for your time if you can help me.
Why don’t you use sprites instead of polygons?
Because I heard Poly2D are better in terms o quality.
Really? I never heard it lol…
can you give the source?
I’m using AI to teach me something about GoDot, i’m totally nb, but I learned significantly with it. I know it’s funny =D Source = Gemni
you are trying to use the parts separately,for that you can use sprites,and if you want the hand to bend then you have to use Polygon.
I hope it explains : )
Are you splitting the body parts?
like arm = biceps + hand?
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Absolutely, every single piece. but when i click to assign to the bone, the part vanishes from 2d view.
Then there is no need to use the polygons,you should use sprites instead. Also, it’s hard to tell what’s wrong with the polygon so it just vanishes.
Don’t use AI to learn Godot,AI doesn’t know a lot about Godot at all.it gives wrong info very confidently
I understand, i can’t rely 100% on AI, but as a totally nb i got lots of improviments. Thanks for your time helping me. Cheers mate!
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Are you now going to use sprites instead?
There must be some positioning problem with the polygon.
What’s the grey line btw
Cheers = )
The grey line is the halo after I removed the solid color background …