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When I try to use a popup node outside the starting camera it jumps back to it. How can I stop this?
I set up a test project to demonstrate this.
As you can see I added a camera node and then added a popup node with a panel. The panel is on the edge of the camera which means theoretically when we play it should be on the edge of the screen half way off. Playing we get:
But as you see the popup node is not on the side of the screen. Through some debugging I found that the popup node jumped from the right side into the box of the original camera. How can I stop this. Since I want to have popups outside of some small box.
Hey, I’m tearing my hair out with this same issue. Did you ever solve this??
Pluto1 | 2020-12-04 05:00