Position of child scenes in editor not matching up when running

Godot Version

4.1

Question

When I create new instances of a the pictured child scene in my main scene but their position when I load the scene sometimes doesn’t match with where I placed them in my editor. I was wondering if there is an easy way to fix this



Is anything in their script that would move the object on _ready()?

no
they aren’t moved at all right now

Do you have an AnimationPlayer anywhere in this scene? Maybe the RESET animation is moving the object on-save.

I did but even when tried removing the animation player from the scene completely the problem persists

Could you show the script of the Area?

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