Possible permanence of issue #104018

Godot Version

4.4.1

Question

I encountered error #103253 in godot 4.4, saw that it was fixed in #104018, downloaded 4.4.1 buuuut… the error is still there, i believe. before, the error log would spam set_parameter: Parameter "process_state" is null. now that message is gone but now i am recieving this error:

E 0:00:04:817   set_parameter: Condition "!process_state->tree->property_parent_map.has(node_state.base_path)" is true.
  <Origem C++>  scene/animation/animation_tree.cpp:84 @ set_parameter()

can someone please confirm if it is a symptom of the fix?

Reading the code it sounds like the property you are managing doesnt exist on the node

And reading the error from the issue it is different. You have a process state but the property doesnt exist.