Post-Processing interfering with Sprite3D

Godot Version

4.3

Question

I’m making a Doom Style shooter with a comic book aesthetic, and for this i’m using this shader: https://godotshaders.com/shader/high-quality-post-process-outline/
The Problem is that the outlines pass, though the 3D Sprites, and i don’t really know how to fix this problem, i’m not a shaders guy