Premade Kenney's assets disappear in editor

Godot Version

Godot 4.4.1

Question

Whenever I add a 3d .glb asset from Kenney’s city kit in my editor, it appears in the viewport then disappears as soon as I move the camera. Why is it doing this and how can I fix it?

I’ve never seen that before, can you instantiate the model in your scene tree? Does it remain in the scene tree? Do you get an error?

They stay in the scene tree when I drag and drop them into the viewport but they disappear in the 3d environment. I do get these warnings, which I didn’t notice before:

Those warnings don’t prevent the file from loading, but they most often appear when you copy a scene from another project. If that’s what you did, you also need to make sure you copied the model file over as well, and that they are linked.

I didn’t make any scene with these .glb files, I just dragged and dropped them from the file dock.

Did you modify them in any way?

No, I only unzipped and imported the files.

Can you show us a screenshot of your editor?

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Do you happen to have an ATI videocard? If so, this is a driver issue. Downgrading your video card drivers will solve the problem.

I don’t have one of those but I know I do have a graphical issue due to drivers. I’ve tried rolling back my drivers which didn’t work though. I’m using Nvidia GeForce RTX 4060 laptop drivers version 32.0.15.7247.

TBH I’m at a loss. Maybe @gertkeno has another idea?

I figured it out. The assets did appear in the editor, but they were just too small to see. The reason I thought they disappeared when I moved the camera was because the assets would enter the scene right in front of the camera and seem big, which would not happen after I moved the camera.

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You do actually have out of date drivers causing artifacting in 2D, but as you’ve found they have nothing to do with import settings.

You can press F over the 3D viewport to focus the camera on what ever Node3D is selected, that may help you confirm this if it happens again or for anyone else viewing this topic.

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