Prevent ParallaxLayer from rotating with Camera

Godot Version

4.3

Question

I’m making a command that rotates the Camera2d with the player. It creates a nice effect, but the parallax seem to rotate together, and it makes a strange rotation. I want to prevent the parallax layer from rotating, there is some way to do it?

I’m using a Tween to rotate the rotation_degrees property.

Make it top level, and if you need the position to follow the camera still use a remote transform node and deselect rotation.