Godot Version
4.5
Question
I have instantiated child scenes. The instantiated child uses an AtlasTexture, Sprite2D, PathFollow2D etc. I have an exported Enum (Red, Blue, etc.) to setup the atlas region that maps a value as an offset in said atlas. I set the region in _ready() but in the scene view always the initial region (color) is displayed. When in game the correct color is rendered/selected.
How can I preview the selected atlas region in the parent scene? Or any other property like flip_h of the sprite?
enum Army {GREY = 0,GREEN = 16,BLUE = 32,RED = 48,ORANGE = 64}
@export var army : Army = Army.GREY
func _update_sprite_atlas():
var atlas = _sprite.texture as AtlasTexture
atlas.region.position.y += army