a7mdev
February 18, 2025, 7:19pm
1
Godot Version
Godot 4.3
Question
The sprites look like this and I don’t know why but I found a solution which is changing the renderer into compatibility, and I want to use forward+ for it’s features
This is a recent NVidia drive issue
Issue on the Godot GitHub: https://github.com/godotengine/godot/issues/102219
This issue has been confirmed many times already, and it’s a problem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
There’s nothing we can do on the Godot side to mitigate this, so affected users can either:
Roll back the driver to a previous version
Wait for Nvidia to update their drivers with a fix
Configure Godot to use Direct3D 12 in…
a7mdev
February 18, 2025, 8:21pm
3
Okay thx, btw is there a huge difference between forward+ mode and compatibility mode especially in 2d?
Not so much. Most of the differences are to do with lighting and other post processing effects, I think all apply to only 3D.