Problem with 2d sprites

Godot Version

Godot 4.3

Question

The sprites look like this and I don’t know why but I found a solution which is changing the renderer into compatibility, and I want to use forward+ for it’s features

This is a recent NVidia drive issue

1 Like

Okay thx, btw is there a huge difference between forward+ mode and compatibility mode especially in 2d?

Not so much. Most of the differences are to do with lighting and other post processing effects, I think all apply to only 3D.