Godot Version
4.4
Question
I have a player with a arrowspawner as a marker 2d. The arrows are calculated by mouse_pos - ArrowSpawn. position. They Spawn at ArrowSpawn.position. All my Nodes arent rotated or have the wrong scale. But when I shoot the arrow. It comes out of the top right corner of the player instead of the center. It only “hits” the mouse when i shoot in the topleft or bottom right corner of my game. Otherwise it shoot a bit over. I previously had this problem, because the Vector was calculated from a different point than the spawn, but now i have no Idea where this comes from or how i am going to fix it. Every help is appreciated ( not my first language so sorry for spelling)