Problem with "CharacterBody2D : BasicMovement" template

Godot Version

Godot v4.4.1

Question

So Im new to godot and was following Brackeys tutorial on how to make our first game (wich came out on april 28 2024) but I can’t seem to be able to make my character jump with the BasicMovement template. I can go left and right but jumping seems impossible at the moment.
Here’s the code + some screenshots of my scenes:
extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

var gravity = ProjectSettings.get_setting(“physics/2d/default_gravity”)

func _physics_process(delta: float) → void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
	velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()

What do you expect to happen versus what really happens? Do you know what button “ui_accept” is mapped to? Maybe you should change those actions in the Project Settings under InputMap.

By default it’s the space button, so you’d have to press that to jump, not up.