Godot Version
4.2
Question
Using characterbody3d physics and move_and_slide to move the model, sometimes it get stuck in corners. Any way to avoid this?
4.2
Using characterbody3d physics and move_and_slide to move the model, sometimes it get stuck in corners. Any way to avoid this?
in move_and_slide increase
max_slides
in godot 3
move_and_slide(linear_velocity, up_direction, stop_on_slope: bool = false, max_slides: int = 4)
go with something higher than 4
in godot 4
func _ready():
max_slides = 5