Problem with collisionshape2d

godot-4

Does anyone know why, when I adjust the size of the collision shape, it does that weird thing that I’m unable to describe? However, you can see in the picture that the dots of the collision shape are not located on the sides of the rectangle itself. Does anyone know how to fix that?

this happened because your Area2D has an position offset, put it back to x = 0 y = 0

doesn’t have a position offset, I checked

It’s a bug ! Report it in Github repo