Godot Version
3.6
Question
Hello,
My name is Piotrek.
How are you all?
Today I managed to compile my Godot fork but only in the 32 bit version because Scons only sees MSVC x86.
My attempts to solve this problem:
Compiling with mingw:
When compiling with mingw I get the error: scons platform=windows use_mingw=yes,cannot find specified file platform\windows\godot_windows.windows.tools.64.o]
I added Path for minigw, then changed Path for vcvars64.bat but neither of these options helped.
Running vcvars64.bat didn’t help either.
After entering arch=x86_64 I received information that MSVC ignores architecture overwriting.
I have a 64-bit processor.
Does anyone know of possible causes and solutions that I haven’t tried?
Have a nice weekend.