Problem with Godot OpenXR

Godot Version

4.7

Question

So I’m very new to Godot and I’m trying to make a VR Game with it. I’m following a tutorial by Muddy Wolf, and when I got to the testing part, it said “OpenXR was requested but failed to start.” I did have a Meta Quest 2 hooked up to the PC with a USB cable. I have put a photo of what the error looked like. I also put a photo of what the console log says. If someone could tell me what I’m doing wrong, that would be great.


The error is pretty generic so I don’t know what could be the issue but check the documentation here and see if something is missing: