Godot Version
4.7.2
Question
'm having this problem where i have nodes with lightmaps in nodes that are spawning, but its like the further i get from the world origin, the more culling problems i get, as seen in the video (ignore the texture flicker. its part of the game)
Thanks
It also happens without the texture flicker shader on the mesh.
Are you using the compatibility render? I know it’s had some issues with light maps. Can you share more of your scene set up?
Yea sure, this is one of the nodes with a lightmapgi. Im using the forward+ render.
Trains are spawned in a train node using global_transform: