Godot Version
4.2
Question
Hi, all! I am writing prototype of simple puzzle game and I trying to run it on android and I can see only gray screen (I draw rect with another color for background using draw_rect in _ready function). For debugging, I have added label to the scene for printing screen size, set default value for label and set screen size in _ready function (I tried to do it from _process too) It works on desktop (windows 10) but I can see only default value on android. It mean that _ready and _process function did not call.
Update: I also tried to export game for windows and behavior is same with android. Very strange that it works on debug and does not work in export
Any ideas?
Thanks