Godot Version
4.3
Question
Alright, so I’m trying to upload a model I made in blender to Godot, and when I do, some parts of the texture are stretched weirdly. In blender it looks like this:
While in godot:
When I imported the model, I got these Error messages:
res://Parizer_4K-painted_wall_4-diffuse.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).
res://Parizer_4K-painted_wall_4-specular.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).
res://Parizer_4K-painted_wall_4-normal.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded).
res://Parizer_4K-painted_wall_4-normal.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://Parizer_4K-painted_wall_4-normal.jpg.
res://Parizer_4K-painted_wall_4-normal.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).
Please help!