Godot Version
4.7
Question
func _ready() -> void:
print("hello world")
Hello, I would like to ask why the “Frames” in the “TileSet” of the “TileMapLayer” will automatically close every time an element is added or clicked, causing me to have to open it repeatedly. Could you please tell me how to solve this problem? Thank you.
Could you add a short video of what happens? First time I read “Frames”, I thought you meant a property on Tileset or something.
I built this plugin for my son to make level editing easier, but it’s kind of designed for a very specific basic layout:
I’m so sorry.
Because I’m a new user, it shows that I can’t upload videos but can upload pictures, as shown in the picture. When I add or delete elements, “Frames” will automatically shrink the interface.
This is the appearance after adding the elements. The “Frames” feature will automatically shrink the interface, forcing me to reopen it.
Thank you.
This looks like something you may want to report as a bug or feature requests in the official Github. I may find some time to try and reproduce your issue, but I don’t know if there is anything I can think of to do about it.