Hi! I have a problem: I have designed a casual game with Godot 4 to be played in a browser, and when I export it to HTML5, it loads quickly and works fine on Android mobile browsers. However, on two iPhone mobiles I tested, one using Safari and the other Chrome, the game doesn’t load; it just keeps spinning the loading wheel indefinitely. The directory generated upon export is 43MB. Could someone help me with this? Thank you very much.
i generally won’t even try touching iphone export, web + ios looks like the worst combination that you would hope it works in that platform. i’m not surprised it doesnt work
PS: try other engine that actually fully support web. for example, cocos creator
I also believe if you try opening the game from MacOS safari it would load indefinitely or crash due to huge memory usage. if MacOS doesnt work, then iphone shouldn’t work i suppose