I’m creating an editor plugin that instances multiple times the same scene but with different configurations inside another scene. All of that programmatically.
The configurations may vary, but it is always just hiding nodes inside the instanced scenes.
When I create instances of my PackedScene, save the main scene and load it back up, I still see my instanced scenes but all the changes I made are gone and all the instanced scenes are back to their default states.
So, is it possible and how am I supposed to save all changes made to the programmatically instanced scenes ?