Simple question:
I have a node that has a WorldEnvironment attached.
In my _ready(), I tried:
$WorldEnvironment.set_process(false)
But unfortunately, this doesn’t disable the environment (which adds a glow effect to the Node). What is the correct way to turn this effect on/off programmatically?
One more quick question:
When I load the resource, it effects every node of that type in the scene instead of just the one node that was selected with gui input. I tried “Make Local To Scene”, but that doesn’t seem to help.
For example, after a mouse click on a specific letter, I try:
Yup, thanks. I was able to code a shader that is okay, but thought naively it would be easier to use the WorldEnvironment node. Thanks for clearing that up