Gearing up for Godot 4.3, the Animation team has news to share with you ![]()
From many smaller fixes to more control over certain behaviors, read more about the essential rewrite since 4.0:
Gearing up for Godot 4.3, the Animation team has news to share with you ![]()
From many smaller fixes to more control over certain behaviors, read more about the essential rewrite since 4.0:
Nice
Godot going forward in nice speed, I am waiting for see rtx graphics like unreal engine in Godot
, I think it’s coming soon, keep it up ![]()
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Awesome work, love the art in this article!
Could I get more clarification on the nested state machine, it sounds interesting that you can treat that like an any state, but I don’t really follow how that works.
Who is the robot?