Project crash with rapier2d as 2d physical engine!

Godot Version

Godot 4.3

Question

Hi, everyone. I made a test project in godot 4.3 with rapier2d as the 2d physics engine. There`re only two nodes in my project. One of them is the player which has a CharacterBody2d as the root node and the other one is an item as a rigid body. 
When the player touch the item, it would start to slide around. And then I move the player to hit  the item again for a couple of times, the game would crash.
 I don`t know what`s coursing the crash. I was wondering that you guys could give me some advices. Many thanks!!