Project exported to android closes by mistake with shader

Godot Version

4.2.1

Question

I am working on a project with Godot 4.2.1, the problem arises when exporting the project for Android and starting it on the cell phone, basically the screen goes black and it closes quickly. When searching for solutions I discovered that the problem disappears when I remove the shaders from the loading scene, does anyone know a way to solve it?