Hey everyone! ![]()
The new 0.2.0 build of Project LOOP is now available for testing, and it brings huge tactical changes to combat, enemy AI, and progression. I’m looking for testers and feedback to help shape the future of the game! ![]()
Highlights:
Combat Overhaul – AoE cards now depend on player positioning. Movement and planning are more important than ever.
Enemy AI Rework – Enemies can both move and attack in a single turn, react to HP, distance, and roles, and have unique tactical behavior per class.
Skill Tree & XP Update – Redesigned passive tree, smoother leveling, improved NG+ scaling.
New Enemies & Abilities – Boss DemonGirl, Dark Beast, new teleports, buffs, AoEs.
UX & UI – Global UI in all scenes, version visible, smoother drag & drop, status icons, hover feedback.
Balance & Fixes – Damage system stabilized, artefacts adjusted, bug fixes (Assassin, Monk, Entangle, etc.).
Test the build now: Project LOOP – itch.io page
Your feedback is highly appreciated! Please share your thoughts, bug reports, and suggestions.