Properly using the AudioEffectEQ class

Godot Version

4.3 Stable .NET

Question

Hi friends. The docs state that AudioEffectEQ is used to “create a custom equalizer.”

I understand that to mean that you can define a band for any specific frequency and then change the gain for that band.

However, I don’t see any option to adjust the frequency of a band (or create a new one) beyond the six preset bands.

The docs only list three methods which can be used to get and set the gain levels, but nothing regarding the frequency.

As it stands, AudioEffectEQ seems to be identical to AudioEffectEQ6.

Am I missing something?

Thanks!