Hello.
I’m confused about the animation player RESET track.
Why does the anim player still reset my frame key here, even though the track is disabled?
I can remove the track and then the sprite frame is STILL reset. I cant seem to disable it?
Using an animationtreestatemachine.
Might be related to updating to Godot 4.4?
I noticed that my animations have weird blending suddenly, the immediate advance doesnt seem to work.