Property is reset via animation player even though RESET track doesn't have a track for the property

Hello.

I’m confused about the animation player RESET track.

Why does the anim player still reset my frame key here, even though the track is disabled?

I can remove the track and then the sprite frame is STILL reset. I cant seem to disable it?

Using an animationtreestatemachine.

Might be related to updating to Godot 4.4?

I noticed that my animations have weird blending suddenly, the immediate advance doesnt seem to work.

The RESET track is used to store the default settings for your scene so that whenever you save your scene in the editor, the settings all go back to default.

It could be a bug or it could be how it’s designed. It’s easy enough to delete the track though.