Proposal and PR for getting rest info from multiple contacts

I’ve implemented a new method for getting shape rest info from more than one contact point. This should be helpful for a lot of people, since the information you can get from the current shape queries are limited.
Proposal: Add a new method to `PhysicsDirectSpaceState` for getting shape rest info from multiple contacts · Issue #11609 · godotengine/godot-proposals · GitHub
PR: Add new method for getting multiple rest infos by DinkeyKing · Pull Request #101676 · godotengine/godot · GitHub

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Great work on the new method for retrieving shape rest info from multiple contact points! This addition should definitely enhance the flexibility of collision handling in Godot. Having access to more detailed contact information will help developers create more accurate and complex physics interactions.