Hi
I recently joined a game jam to force myself to learn to code, and chose Godot since it seemed fairly user friendly. I really like it, but some of the solutions I came up with, although they work, seem fairly unoptimized and heavy. The biggest of these is probably my randomized scattered grass. I tried proton scatter, and had success in spreading objects across the terrain like I wanted. However, I wanted simple billboard pixel art grass (A.k.a sprite3d) and protonscatter does not seem to want to scatter this. It does work however, If I choose “Make copies” instead of instantiate. I have a strong feeling that this makes the game 100 times heavier though and it has a huge “hickup” at the start, before it runs fairly smoothly. My question as a complete noob is. What would be a good and lightweight way of scattering simple 3d pixel art billboard sprites across a landscape?
Hope this makes sense, thanks.