Godot Version
4.2.1
Question
I find myself generating random numbers all over my code. It’s super easy to just create a RandomNumberGenerator instance whenever I need one. This seems wasteful, yet the Godot devs seemingly designed it this way on purpose? Should I just have one RNG object on my global class? Or do those instances use very little memory and am I overthinking this? Thanks for any advice!
This should cover when to use which:
2 Likes
You don’t need to create a RandomNumberGenerator
every time, just use the global scope functions randf_range
, randf
, randi_range
and randi_range
. Or create an autoload and access your RandomNumberGenerator
from there.
Or do those instances use very little memory and am I overthinking this? Thanks for any advice!
Unless you’re creating hundreds of that, you’re overthinking.
1 Like
Man why did I not know global scope had those. I probably approach ~100 as a level gets towards the end, so, great to know. Thank you!