Hello everyone. I have completed the native plugin for the QuarkPhysics engine for Godot 4 and released the first version.
Extension Project Page: GitHub - erayzesen/godot-quarkphysics: Godot extension that integrates the QuarkPhysics Engine
QuarkPhysics Project Page: GitHub - erayzesen/QuarkPhysics: A 2D Soft Body and Rigid Body Physics Engine.
Let’s go over what this plugin includes:
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A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
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An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
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An example project and 6 example scenes to help you try QuarkPhysics and explore how it works.
This is a first release, and a lot has been accomplished in a short time, so there may of course be some issues. Feel free to share your experiences and any bugs you find on GitHub.