QuarkPhysics - Godot 4 Native Extension is Released

Hello everyone. I have completed the native plugin for the QuarkPhysics engine for Godot 4 and released the first version.

Extension Project Page: GitHub - erayzesen/godot-quarkphysics: Godot extension that integrates the QuarkPhysics Engine

QuarkPhysics Project Page: GitHub - erayzesen/QuarkPhysics: A 2D Soft Body and Rigid Body Physics Engine.

Let’s go over what this plugin includes:

  • A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.

  • An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.

  • An example project and 6 example scenes to help you try QuarkPhysics and explore how it works.

This is a first release, and a lot has been accomplished in a short time, so there may of course be some issues. Feel free to share your experiences and any bugs you find on GitHub.

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Hello everyone, the new version is coming out soon! Are there any developers here who have tried and played around with the QuarkPhysics extension? Since the new release is on its way, I’m open to feedback to help shape its development. Lately, I’ve been working on comprehensive documentation. Feel free to share your thoughts—positive or negative—what you liked, and any disappointments you may have encountered.

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