I’m making a game prototype in Godot and ran into something weird concerning FPS. The number of frames per second is more than 5000 and the GPU is at 100%. In the Project Settings, FPS is at the default value of 0 and V-Sync is enabled. Actually, whichever V-Sync mode I choose, FPS remains at 5000+. The only way to reduce it is to set the FPS option to 60.
Is that expected? Is there a way to really use the V-Sync?
By the way, it’s fully reproductible with an empty project.
Double-check V-Sync isn’t forcibly disabled in NVIDIA Control Panel, including for any Godot application profiles in the Manage 3D Settings tab.
Actually yes, it is disabled here. I completely forgot about it. It was a hack to keep the editor from black flickering and stuttering. I removed the profile and the game is correctly synchronizing with the screen now.