Question about screen resolution setup for Android game

Godot Version

Godot 4.3 Stable Mono (C#)

Question

Hello, I am studying the topic of choosing the optimal screen resolution in the project settings for a game for Android. After two days of studying various resources, I couldn’t come to any conclusion.

  • What resolution should I choose?
  • How do I set, say, the phone’s screen resolution of 1080x1920 (9:16 Portrait) so that it fits on my monitor during debugging and is the phone’s resolution?

Thanks for any help!