Godot Version
Godot 4.3 Stable Mono (C#)
Question
Hello, I am studying the topic of choosing the optimal screen resolution in the project settings for a game for Android. After two days of studying various resources, I couldn’t come to any conclusion.
- What resolution should I choose?
- How do I set, say, the phone’s screen resolution of 1080x1920 (9:16 Portrait) so that it fits on my monitor during debugging and is the phone’s resolution?
Thanks for any help!