Godot Version 4.3
Question
Hello,
I’m exporting 3d models from blender and importing them into Godot. I have exported one building in a .glb file, and exported another building in another .glb file. I import both files into the same scene in Godot.
The problem with this is, some of the textures are the same textures used in both buildings. But when I import them into Godot those textures will be treated as seperate textures, thus taking in more texture memory.
My question is: is it really necessary to export all the models into one huge .glb file, or is there another way of solving this that allows the use of different .glb files?