Godot Version
4.5.1.stable
Question
My entire PC’s GUI crashed when trying to use:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
I found this solved ticket with the exact same issue. However, I still experienced the crash after applying the solution.
So I wanted to open this for others who might stumble upon this same problem since I can’t reply to the ticket about this.
The solution that worked for me was to instead do:
get_tree().root.propagate_notification.call_deferred(NOTIFICATION_WM_CLOSE_REQUEST)
This is likely because the button pressed signal was used to call propagate_notification and somewhere/how the system is waiting for that signal’s callback to finish before actually closing which creates an impossible state. This is just a guess however and one that I wouldn’t expect to completely crash Window’s UI. It crashed both monitors & the game was not export nor fullscreen.
In any case, like the meme, use call_deferred ![]()
