Godot Version
4.4 beta 1
Question
OK. I have been having a Godot crash ever since I started using the 4.4 branch. There is a specific scenario where this (sometimes) happens. I want to know if any other C# projects are having this issue. When running my game and clicking the game window close button to exit, rather than stopping the run via Godot, the game window takes a few seconds to close and then Godot completely crashes, and I lose my Windows 11 desktop background. It only happens with Godot and only sometimes, maybe 25% of the times I follow this workflow for stopping my run. Has anyone else had this happen???
Faulting application name: Godot_v4.4-beta1_mono_win64.exe, version: 4.4.0.0, time stamp: 0x6789025d
Faulting module name: ntdll.dll, version: 10.0.26100.2454, time stamp: 0x7cb6b6a8
Exception code: 0xc0000374
Fault offset: 0x00000000000881f5
Faulting process id: 0x6054
Faulting application start time: 0x1DB69D0E0209AF8
Faulting application path: I:\Godot_v4.4-beta1_mono_win64\Godot_v4.4-beta1_mono_win64.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: b6668f3a-ae84-491b-8072-ed1d930af7b2
Faulting package full name:
Faulting package-relative application ID:
A Windows exception with “Exception code: 0xc0000374” typically indicates a heap corruption error within the application, meaning there’s a problem with how memory is being managed, potentially due to a memory leak or invalid memory access within the program’s code.
Is this happening to anyone else using the Godot 4.4 branch?