Hi everyone,
I’ve been working on a car crash / destruction system in Godot using Jolt physics, and wanted to share a recent development update.
The current update is about independent car parts that can tear off on stress.
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Doors use hinge + latch constraints and can open or tear off
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Bumpers, fenders, and panels detach dynamically
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Suspension components can deform and fully break
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Each joint has limits (stretch, angle, impact tolerance)
Everything is simulated in real time, no pre-baked animations.
The video shows:
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High-speed impacts
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Pole and side collisions
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Rollovers
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Extreme falls with heavy deformation
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Progressive damage as stress accumulates
It’s currently running on older mobile hardware (tested on iPad 6th gen), so a big focus has been keeping it stable and performant under heavy stress.
Here’s the video: