Godot Version
v4.8.dev5.official [9552dfb68]
Question
Good evening…
Apologies in advance if this comes across as slightly terse; it’s an issue I thought solved way back, but which has re-surfaced.
I have had, in the past, Warnings concerning the use of Upper case letters in file names, to the effect that they may not work on other Systems. The only System I’m concerned with is my Windows 11 Pro, which has no issues with these files. I did, however, diligently go through all of the hundreds of files flagged, and, after long hours, was finally rid of these Warnings.
I have updated from v4.8.dev4 to v4.8.dev5, and suddenly I have, once again, a series of Errors and Warnings about Upper case, and missing files. These seem to come from the ‘cpp’ side of Godot, to which I have no direct access, and wouldn’t know what to do with, in any case. I have, once again, checked; the relevant files for the Project are all in place, the Objects using these files are missing nothing; all is well as far as my Project goes. I’ve added two screenshot, showing one of the Objects (a black scorpion…), with its correct texture, where one may see the Error and Warning messages. My question, then, is this…
How may I be rid, once and for all, of these erroneous messages..? My files are in conformity, my Objects have the correct textures, and I have no need to be warned of problems I shall never have.
I had thought it may help to close Godot, delete the .godot folder and open Godot again, hoping that the issue was a non-updated cache of some sort, but this did nothing. I have no idea where Godot is dredging up this false information, but would dearly like it to stop. Thanks in advance for any offer of a solution (hopefully permanent…); meanwhile…
Have a great day.
Douglas

