Hotfixes! Hotfixes! Get 'em while they’re hot! ![]()
Godot 4.7’s release just over a week ago has been very exciting, and we’re eager to keep the ball rolling with our first 4.7.1 release candidate:
Hotfixes! Hotfixes! Get 'em while they’re hot! ![]()
Godot 4.7’s release just over a week ago has been very exciting, and we’re eager to keep the ball rolling with our first 4.7.1 release candidate:
Glad to see this one:
GUI: Fix visual glitch with connections lines in GraphEdit (GH-120488).
I actually thought it was just a new feature.
I don’t use Godot actively at the moment. But I like to pop in now and then to read the news. One of my favorite things about Godot is the frequency of updates and bugs being fixed.
Is there any way to see what is being planned for 4.8? From a casual observer, 4.7 seems so complete. I am quite curious about what is coming up. Should I just chill and wait for a news post?
Hi @Repiteo or any other Godot maintainer,
I would like to know how is the AI Pull Requests situation handled, is it manageable or getting out of hand, and do you think if AI has impacted your performance on pushing updates over the last months?
Check out this thread which discusses that in detail:
Thanks for sharing the article, it actually really helped me to get a better idea! My concern from the start of the rise of AI, is how would public projects like Godot would be affected. Would people avoid using AI to respect the community and the amount of effort PR (Pull Request) reviewers have given or vibecode edits to the engine source code nonetheless. It has already affected noumerous open projects, and I am worried for the future of Godot, and other projects who willingly made them public, even though they didn’t have too (only to now get bombarded with AI slop).
Mercy for Open-Source Projects!
I will stop yapping now because this is off-topic